Bahtiyorova F.H.
Bahtiyorova Feruza Hurshidbek kizi – Student, 1 ENGLISH FACULTY, UZBEKISTAN STATE WORLD LANGUAGES UNIVERSITY, TASHKENT, REPUBLIC OF UZBEKISTAN
Abstract: this article is devoted to the investigation of language learning through interactive games in EFL classes. The article alsofocuses on the educational benefits as well as on recommendations how to incorporate games into a learning environment. It is considered that using game activities in the lessons not only aid to improve the students’ vocabulary and knowledge of English, but also it makes lessons much more effective, entertaining and enjoyable. Learning vocabulary is a complicated task for all learners, so games can encourage them to acquire the target language much more easily.
Keywords: game activities, interactive activities, learning vocabulary, positive attitude, target language, communicative skill.
References
- Demirbek M., Yilmaz E., Tamer. S., Second language instructors’ perspectives. About the use of educational games. Social and Behavioral Sciences. 9, 717-721.
- Martinson Barbara and Chu Sauman. “Impact of Learning Style on Achievement When Using Course Content Delivered Via a Game-based Learning Object.” In Handbook of Research on Effective Electronic Gaming in Education, edited by R.E. Ferdig, 478-488. Pennsylvania: IGI Global, 2008. Sorayaizeazar. A (2012). The effect of games on EFL learner’s vocabulary learning strategies. International Journal of Applied and Basic Sciences, 1(2). 252-256.
- Uberman A., 1998. The use of games: For vocabulary presentation and revision. English Teaching Forum. 36 (1).
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Тип лицензии на данную статью – CC BY 4.0. Это значит, что Вы можете свободно цитировать данную статью на любом носителе и в любом формате при указании авторства. |
Bahtiyorova F.H. LANGUAGE LEARNING THROUGH INTERACTIVE GAMES // Достижения науки и образования №9(50), 2019 - С.{ см. журнал}.
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